Borderlands 3 Review

The wait for Borderlands 3 has been a long one. It’s been seven years since Borderlands 2 really popularised the looter shooter genre, and in that time, we have seen several games take a similar model and be successful. The main one that comes to mind is Destiny 2, a game I really enjoy and think has perfected that addictive cycle of wanting to keep playing to get that next weapon. 

One key difference between Borderlands 3 and Destiny 2, is that the multiplayer isn’t as prominent. The multiplayer side of Borderlands now is a bit laggy and I prefer playing solo which is unusual. I have played a couple of hours in some mate’s games, but my own campaign has been entirely solo. I have just beaten the first Vault, so I am not 100% through yet, but I’ve certainly played enough to know what this game is all about.

The story is driven by antagonist The Calypso Twins, a pair of powerful siblings who are using a twitch like streaming platform to gain followers to join their cause and fight for them. That gives them an army of varied types to blast away with the plethora of guns in the game as you, the Vault Hunter, are tasked with beating them to the vaults. The game brings back several old characters from previous games, all the main characters from Borderlands 1 and 2 are on the cover and there’s characters from side games like the Pre-sequel and even TellTale’s “Tales from the Borderlands” game which is a nice touch and brings everything together.

I won’t go into the story any more than that, but so far, it’s a fine story, and that is all it is. The twins are fun villains but they’re missing the magic that Handsome Jack brought with him. It’s a tough bar to reach, but that is the precedent set when you deliver one of the best video game villains ever. Of course, I am not all the way through the game yet, and they have done some nasty stuff so far, so maybe they will get up near that level by the end of the story.

The reason to play Borderlands isn’t really for the story though, that’s just the vehicle that delivers the enemies for you to shoot, punch, explode and splatter at your leisure. I played as Zane and found his duel abilities all combine quite well. The shield he drops is a mainstay for me, and I swap out his doppelganger and drone abilities as and when I get bored of playing one or the other. They all feel very useful though, and although he doesn’t have an ultimate akin to the others like a giant mech suit that drops down for another playable character, but he does have a more consistent effect on the battlefield. Playing solo his shield provides a very useful defensive option that has save my bacon countless times throughout my time with the game and the drone can pester enemies for you and keep things from getting out of hand.

Each of the abilities are linked to their own skill trees, and as you level up you invest points into the trees to unlock augments and effects that change the way you use your arsenal. Late game, these options become very customisable and will make for some great gameplay fun trying out the different load outs. These abilities all contribute to the core gameplay, but none of them are vital to the game as the incredible selection of guns.

Guns are what Borderlands 3 does best, and it does it by giving you absolutely hundreds of them within hours of the game. It’s rare to get two of the same gun, and if you do it will have two different sets of effects and stats, so there is an even smaller chance of ever getting the exact same gun two times besides from the legendary weapons that your friends might stumble upon too. Every gun has a twist, every gun is powerful in its own way, and they are all brilliantly brought to life with attention to detail you wouldn’t expect in a game with so many options on the guns. Firing pins pop in and out of guns as they fire, a lot of guns have clip counters on them that count down, there’s pipes and nozzles flashing all over the place, it’s the best part of the game and I am glad they got it right.

I don’t believe I have kept the same set of weapons for any two consecutive missions yet, which is testament to the games loot system which is balanced heavily towards giving you way too much. early game you will find yourself having to throw out guns and items in favour of storing more valuable loot in your backpack, but as you invest more into the storage upgrades you can really start making plenty of in game money to keep yourself stocked up on ammo. You can buy weapons but so far, I have not bought one, there just isn’t any need.

Borderlands 3 delivers almost exactly what I expected from it, which is Borderlands 2 with just more stuff. There are more guns with some new tricks and features, more enemies with some slightly different attributes, and some new planets to explore. The planets all kind of have the same desperate tone so far, even if the environment looks different. They all are being attacked by the same enemies and that means you’re having similar fights everywhere, just the scenery is different. The boss fights are varied and fun, offering twists on the normal game play beyond just being bullet sponges, which there are of course.

It’s More-derlands, with nothing ground-breaking being introduced to the formula. They know what works, and they’ve worked on perfecting it. If you enjoyed the previous games you will enjoy this one for sure, just don’t expect anything new. It feels a little like a game made with blinkers on, ignoring the outside gaming world and sticking to its Guns.

That isn’t necessarily a bad thing though.

7/10 – More, More, More.  

 

 

 

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This Week In Gaming – 05.04.2019

This week Jason Schreier, the best journalist in the gaming industry drops a huge story about Anthem, Borderlands 3 gets a release date and the next Assassins Creed may have been leaked in The Division 2. All that plus the usual waffle this week in gaming. 

What I’ve been playing

I’ve had a busy week, so I have only really played more of the same. Apex and The Division 2 continue to dominate my gaming time, although I am getting the hankering for a single player experience. With Days Gone just weeks away I am trying to hold out for that, but some of my old favourites are calling me.

All the Borderlands news has made me tempted to jump into Borderlands 2, but on top of that my all time no.1 favourite game of all time Skyrim is sitting there on my Xbox and PS4 dashboards, tempting me to dive back in and replay through all of the stories I know back to front. I think I can hold out for another few weeks, with the satisfaction of those sweet sweet Apex Legends Wins and the satisfying grind of The Division sustaining me.

I look forward to updating you on my 500th Skyrim play through next week.

Kotaku Anthem Article

If you are reading this you probably have somewhat of an interest in the Gaming industry. If you do, I suggest you follow Jason Schreier on Twitter. He is the top journalist in the gaming industry in my opinion. His latest excellent story comes from Anthem developer BioWare, and 19(!) anonymous sources who detailed the troubled development of EA’s much maligned game.

I encourage you all to go over to Kotaku.com and read the article, but the general story is that the game suffered a very confusing production process, with several decisions not being made until as late as 12 months before the games release. These important creative decisions combined with the problem that EA’s game engine Frostbite brought with it made the game a development nightmare. The issues are plentiful, but not particularly new to the triple A game development world. The story sheds light on the conditions that people are working in within the games industry and that sometimes the heads of these companies need to take a step back and look at the bigger picture.

BioWare is a studio that has the potential to produce the very best games we see. They created the excellent Mass Effect series as well as the Star Wars epic Knights of the Old Republic. They then saw more success with Dragon Age Inquisition, which insiders cite as the worst thing that could have happened due to the incredible crunch the studio went through to produce the Dragon Age game.

Crunch, if you don’t know, is the name for the big push developers make to finish a game by a deadline. It’s been a part of the games development cycle for years, but over the last few years we have been seeing a swell of discontent towards this process, as it really does have an effect on the mental health and happiness of the people who make the games we love so much. It’s a huge issue, and I personally think games should be given as much time as they need to be complete. If stories like this lead to better decisions from the people in positions of power at the big companies than I am all for it!

Borderlands 3 Release Date & incredible box art unveiled

With last weeks PAX event confirming the existence of Borderlands 3, 4 days later Gearbox have revealed that the game will be in people’s hands on 13th September 2019. Just 5 months away. This is excellent news to me, and I am glad they are going with the unveil and quick release approach being my preferred method, against the “Tease a game for years” method adopted by games like Last of Us 2 and Death Stranding.

They dropped a new trailer online, which showed off the characters and the villains, along with more shots of the environments we will be seeing in the game. Borderlands 3 looks like it’s going  to be by far the biggest one yet, and Guns with Legs certainly does seem cool, but I am not sure we are getting anything really new aside from the planets and the characters. My only question is; Is that Enough?

I love the borderlands games, they’re great fun and at the time were groundbreaking for the Co-op RPG genre. However so far Borderlands 3 seems like they are just giving us another Borderlands 2, but with more guns and more locations. To me, that kind of update is DLC level content not enough for an entire game.

I am assuming there are going to be a lot of small touches that will make the game smoother and more diverse in terms of class choices and gameplay styles, but so far we haven’t seen anything that’s made me really think this is a PS4/Xbox One game rather than a PS3 or 360 one. There is a gameplay demo coming in a few weeks so lets hope we see something then that wows me a little.

Assassins Creed Ragnarok

What a name that would be. One of my personal favourite games of 2018 was Assassins Creed Odyssey, and I have been toying with going back to the game regularly to see whats ben updated. Ubisoft confirmed there wouldn’t be an immediate follow-up, as they were focused on supporting the world they’d built with that excellent game.

Eagle eyed gamers have spotted posters in The Division 2 picturing a Viking holding a globe like ornament. Nothing in that right? except when you zoom in you can see the ornament is the infamous Apple of Eden from the Assassins Creed franchise. This poster along with concept art leaks with the title “Assassins Creed Ragnarok” attached to them have led to the assumption that the next game in the time hopping series will be set in the norse world of the Vikings.

On paper, it all makes sense. They are some of the most famous sailors in history, so the boat mechanics perfected in the last few AC titles are easily implemented, and the norse mythology is some of the most epic and ripe for storytelling we have available to us. On top of that, they were famously savage fighters, meaning the hack and slash gameplay perfectly suits the style of that time period. Comparisons may be made to the masterpiece that was God of War, but I think they are to wildly different games. AC has evolved into a sprawling, multi layered, branching story role-playing game set in a huge world with a hundred of hours of gameplay there for the audience’s enjoyment. God Of War is a much smaller story and I expect the follow-up to be a similarly intimate in nature.

I really hope this turns out to be true, but time will tell. Ubisoft have a history of hinting at future games in their current releases, so I think this has a pretty good chance of coming true.

Until next week!

 

 

This Week In Gaming – 29.03.2019

Borderlands 3 was finally unveiled by Gearbox with a great trailer in a press conference littered with technical problems. On top of that we had Sony debuting their “State of Play” events, which was essentially a Nintendo Direct but for PlayStation, and Days Gone released a trailer that finally got me excited for the game. All that and the usual waffle this week in gaming!

What I’ve Been Playing

Today, thursday, I won 3 games of Apex Legends. Each win justifies the past hour of poor loot drops and quick deaths after deploying worth all the pain. I am absolutely hooked on this game and long may it continue. The new character has added a new dynamic to the game, and I think the community is ready for some map changes. The battle pass disappointment has fallen by the wayside, and now I am just chasing the sweet sweet nectar of victory.

I have been playing a bit of The Division 2 as well, teaming up with a mate really does make the game a lot more fun. Clearing rooms of enemies strategically covering one whilst the other moves into a new position to get a better angle is very satisfying. The game showed me the first signs of the loot cycle, something which I think could get me hooked given enough time. I am going to keep going back to this as there are no other games out soon that I am waiting for. The next big games out are late april when Mortal Kombat and PlayStation exclusive Days Gone hit the shelves, but more on Days Gone later.

What I have not played, nor had any real thought about in the last couple of weeks, is Anthem. A game that dominated the news in the build up and then dominated the news in all the wrong ways weeks later. The game is decent, and then you finish the story, and that’s it, it’s over. It was built to be a new, live service that gamers could keep coming back to. The problem is the loot is terrible, and being in the looter shooter genre that is a bit of a problem. I reckon the game will be better in 6 months, but it’s released in a really odd place in term of where the game is in its development, and it almost feels unfinished.

Borderlands 3 unveiled

I have written before about my appreciation for the Borderlands games. I saw a post on Reddit remarking that Borderlands 2 is a Desert Island game, and that is an excellent way to describe the franchise. They are huge games, giving players hours and hours of content. Gearbox knows it’s a popular franchise, as they have now remastered the original Borderlands game, and will be releasing an Ultra HD update for the Handsome Jack collection which has Borderlands 2 and the Pre-Sequel, which is hundreds of hours of gameplay for people to enjoy while they wait for the main event.

Now, the Borderlands 3 trailer itself is excellent, showing off the game well, and even if the graphics don’t seem particularly different from 6 years ago, I reckon in-game we will be able to see the effects of a the generation jump. However the excellent trailer was the end cap on a bizarre press conference, with Gearbox chief Randy Pitchford using it to display his magic skills and seemingly promote himself as a celebrity. This weirdness was broken up by some laughable technical hitches, with the trailers faltering and at one point stopping completely. Right up until the Borderlands 3 trailer debuted in all its glory… At the second attempt, after the initial display seemed to be jumping as if it was lagging.

Technical issues aside, the audience in the room ate it up, because it was the return of a truly beloved Franchise. Cosplayers cheered and whooped at every reveal in the trailer, and laughed at every joke. The game is bringing back all of the characters we have grown to know over the last few games, and although it featured plenty of gameplay we didn’t get any definitive information of whether the game is a straight up sequel that plays just like Borderlands 2, or if this is going the Live Service route. My gut feeling from the trailer is that the game is going for a straight sequel, Co-op fun game, with more characters we can enjoy just like the previous games did. The villains look stylish and hopefully they can be half the villain Handsome Jack was, although even that is some task. The trailer ends with the promise of more news on April 3rd, so keep your eyes out for next week’s TWIG (This Week In Gaming, what a great acronym) as we will have all the news there.

Sony in a State of Play

PlayStation owners Sony have been slowly changing the way they do their announcements. From cancelling the annual PSX event, to pulling out of the mega-show that is E3, they have been moving towards a new way of delivering their news. This week they released their first “State of Play” video. I say that as that’s exactly what it was, a video, with games listed off with a little bit of info from the disembodied voice. This approach is somewhat impersonal compared to the friendly faces that brought us the PS4 years ago, with no Shuhei Yoshida or Shawn Layden present to talk through the developments.

Sony delivered the video, featuring announcements of several VR games including Iron Man VR and a Five Nights at Freddy’s VR title. Their focus on VR caught me a little off guard if I’m honest, but it has made me consider whether VR is a worthy investment. I have been intrigued by the prospect for years, and Beat Sabre very nearly tipped me over the edge, but the investment just never seemed worth the money. With games like Blood and Truth coming, something that looks like a real triple A title but only for VR, I might have to rethink that stance.

The showcase ended on a bit of an odd note, with a trailer for Mortal Kombat 11. Sure it looked excellent, but we already knew that and it wasn’t really a wow moment to go out on. What did wow me was the trailer they showed for Days Gone, Sony’s new exclusive.

Days Gone finally makes sense

I have loved just about every PS exclusive i have played on the PS4. The Last of Us, Uncharted 4, Horizon Zero Dawn, Spiderman and God Of War are all absolutely exquisite games. They represent the very best of what games can be. Days Gone is the next up to bat for Sony’s exclusive titles, and until now I have been underwhelmed by everything I have seen. The gameplay has always looked slick, and they world is beautiful. But that is not what makes any of the exclusives work for me.

This newest trailer finally showed us what has been missing from any gameplay demo we have seen so far. It showed us a story, and it showed us characters that we can get invested in. So far Days Gone has been Starkiller from the Force Unleashed games riding around on a motorbike killing zombies. For the first time in that trailer I saw Deacon, as he interacts with other characters and we get hints at a character behind the familiar face of actor Sam Witwer.

It’s still not top of my anticipated list, and I am not expecting it to challenge Horizon or God of War for the top of the Sony exclusive library, but I am actually now excited to play the game. The promise of an engaging story does more for me than any gameplay video could, as that is what I like most in video games.

Aside from those sweet sweet Apex W’s though. Obviously.

 

This Week In Gaming – 15.03.2019

This week Halo Infinite might be a live service, Borderlands 3 is teased and uh… might be a live service, and there’s loose rumours about Sony buying Take Two so i go into why that would be such a big deal. All that along with the usual waffle This Week In Gaming. 

What I’ve Been Playing

This week, for some unknown reason, I loaded up Ghost Recon Wildlands. Wildlands was a game I was absolutely hooked on back when it came out. The sense of achievement when you take out an entire base without them ever knowing me and my team-mate were there is incredibly satisfying (I played almost the entire game with one mate online, and it was glorious wasn’t it Conor).

I logged in just to have some fun blowing things up, but then I saw “Ghost Mode”. Ghost Mode turns up the stakes, meaning if your character dies, that’s it, that character is dead. It hasn’t happened yet because me and Conor are gods on Wildlands, but that fear of permadeath is real as we have both experienced in moments. The upped realism continues when it comes to reloading and losing the bullets in your clip and other little tweaks that give the game a new sense of tension. I am looking forward to going back through and systematically wiping out the entire cartel again using my old man with a grey mohawk, smoking a cigar and tattooed up.

I am toying with the idea of diving into The Division 2 this weekend, something I wasn’t going to do before I got my hands on Anthem. Anthem has disappointed me because it never got its hooks in me with the end game, and I am now stuck between getting stuck into The Division 2 or going back to the sweet embrace of Destiny 2. The Season Of The Drifter is now live on Destiny 2, and I am starting to feel that itch to go back and shoot up the world with my Warlock.

Halo Infinite – Live Service? 

I am a relatively bias free gamer, I prefer PS4’s interface and the exclusives are much more my style, but I spend more time playing games on Xbox and I prefer the Xbox Controller now. One area I have never had a touchstone is any of the Xbox Exclusive Games. I’ve dabbled in Forza, but prefer Gran Turismo. Then it comes down to Gears of War, a game I have never tried and probably should, and Xbox’s ace up its sleeve, Halo. The issue is I have never enjoyed any of the mainline Halo games, and I don’t enjoy the multiplayer.

I only enjoyed one Halo games campaign, Halo Reach, which is being added to the Master Chief Collection soon meaning I might reinstall that, but I tried Halo 5, I have played all of the other games in the series for a spell, and never have I been hooked. The reason for me used to be the shields, meaning multiplayer felt stiff and frustrating for someone used to the fast, quick killing style of Call of Duty. What I have realised as I’ve matured as a gamer is that I don’t like Halo because I don’t like Master Chief. He’s a bland, uncharismatic character from what I have seen. A man with no equal, and unlike his oddly similar leading man in Doom Guy, the Halo games are supposed to be a sprawling, epic narrative.

All of that is irrelevant to the story, which is that Halo Infinite is apparently a kind of reboot for the series, and rumours suggest it will be a Live service, in the same vein as Anthem, The Division, Destiny and very other shooter being released lately. This news means I am a lot more likely to be picking up the Xbox exclusive, because I will have my own character in the world of Halo. I have no idea if this is something people are hungry for, but I imagine a weak story/single player experience will lead to a lot of complaints from fans of the franchise. I for one hope the game does something different to entice me into the series.

Borderlands 3 confirmed? 

This week Borderlands developers Gearbox put up a tweet with a picture that sent fans mad. The pic (linked to this post so you’ve seen it hopefully) shows a highway sign, with March 28th, Boston, MA written on it. That is incidentally the date of the convention PAX East.

The distinctive Borderlands aesthetic is present, and the exit is marked as “3”. That is all it took to send the internet mad and the hype levels for Borderlands 3 into overdrive. This is one hype train that I am fully on board with. Borderlands was a good game, and I had fun with the time I spent on it, but Borderlands 2 is arguably the game we owe the current trend of Looter Shooter games to. It had an unbelievable amount of guns, all dropped randomly throughout the game, and distinct, entertaining characters we all loved. It also had that X factor of an incredible Antagonist we love to hate, Handsome Jack.

Borderlands 3 has to deal with monumentally high expectations, and I for one am really intrigued how they are going to approach it. Given the success of Looter Shooters like Destiny, does Gearbox learn from the games that it inspired and produce an always online, live service experience. Of course Borderlands 2 was Coop, and it encouraged you to play with friends as it made the game even more enjoyable. Whether they stick to their tried and tested Coop roots or depart into the Live Service realm is going to be a huge talking point when the game is unveiled in just 2 short weeks. Keep your eyes on This Week in Gaming for all the news come March 29th!

Sony bidding for Take Two?

I have to preface this one with the fact that this could all be an absolute non story. However if, and its a big if, but IF the rumour happens to be true, and Sony buy Take Two… Oh bugger it, as I was writing this Sony have confirmed that none of this is true. Still, I have committed to this, so here is what the rumour COULD’VE meant for the PlayStation brand.

Take Two, if you didn’t know, is the company that owns 2K games, along with other IP’s and one other studio. That other studio is none other than Grand Theft Auto creators and gaming icons Rockstar Games. I am a believer in there is no smoke without fire, and I can’t help but feel with Microsoft’s recent moves towards ensuring they are in the driving seat next generation, Sony may have been looking to make a real statement as to why you need to be on the PlayStation side of things.

The rumours death could be down to a straight up refusal by Take Two, and therefore both sides just quash the rumours by denying everything. What would have been noticed though is the sharp increase in their share prices when the rumour came out, making the idea of a take over increasingly enticing for the Take Two shareholders. The story was almost missed due to the havoc on the stock market because of my home country having a government that has done an absolutely shite botch job of Brexit, but somebody clocked onto it and sent the some fans dreaming.

With Take Two under their thumb, Sony could boast exclusivity of the biggest selling entertainment franchise in the world. Forget Disney owning Marvel, They would own GTA. a game that grossed over a billion dollars in a single day when it first released, and has continued to chart in the top-selling games every month since its launch in September 2013. They could have the games appearing exclusively on PlayStation, but they could also opt to make movies, tv shows, anything out of Rockstars properties. 2K could produce their own range of PlayStation exclusive sports titles, and god knows what else.

The chances of it happening now are next to nil, but for a hot minute there the Games Industry was about to be in shock. That’s why I follow this stuff so closely, all this speculation is half of the fun.

Til Next Week!

ChAzJS on Xbox & PS4