Star Wars Jedi: Fallen Order – Spoiler Free Review

It’s odd for me to be nervous about a game, but that’s where I was about Fallen Order last week before launch. All the reviews were positive, but they were also comparing it to Dark Souls or Sekiro, games I just don’t enjoy the game play loop of. Dying repeatedly to figure out how to beat an opponent isn’t for me, and it doesn’t fit my idea of what playing as a Jedi should be. 

My first few hours with Fallen Order were intriguing, the world of course hooked me straight away, it’s Star Wars and I eat that up all day, but even the character of Cal was intriguing enough to get me into the story. The opening plays out as one large set piece designed to teach you the basics of movement and traversal. It works, and then it escalates to Uncharted levels of set piece. The camera tricks employed in one train sequence are excellent, and the opening ends with you being introduced to the crew you’re going to spend a lot of time talking to over the next 20-25 hours.

From there you travel to planets you’ll vaguely know (or know quite well depending on your level of fandom) and new planets we haven’t seen before. You learn new abilities, and your lightsaber becomes your pride and joy. It’s an odd thing to experience in the current gaming climate, where choice is everything, that you are given a weapon and that is it. The lightsaber is your weapon, the force abilities you collect as you go compliment it, but most of the plentiful combat is done with the iconic weapon.

That icon status helps a lot towards making it feel special, and the customisation you can apply to it is just nuanced enough to make it feel like it’s your lightsaber, and that nobody else will have quite the same one. It’s your lightsaber, and once you’re used to the combat, it feels brilliant. You can bat back blaster bolts from your standard storm troopers with ease, and then the more difficult ones require a little more thought. Late game, you will have to plan your moves in combat, but when it all comes together it looks and feels fantastic. Force Pull someone close to you and you just end them right there and then with one stab of your weapon, then you can deal with the rest of the enemies advancing on you one by one.

The combat feels well balance at the bottom two difficulties, the baby ass baby mode that I notched it down to for most of the game to get through the story provided just enough challenge to stop it being a cake walk, but lets you feel like a badass. The higher difficulties are where it becomes more like a Dark Souls or Sekiro game, relying on you avoiding being hit and picking your times to strike. The lightsaber forces you to need to get close for your most powerful strikes, but just rushing in is never a good idea.

The AI is mostly good, but there are some minor bugs at times when enemies just stand a stare at you for a bit before they remember they’re trying to end you. These things are a little bit annoying because they break the immersion a little, something that’s little but makes a different when you’re talking about the top tier games of this generation. That should give you an indication of how much I enjoyed this game.

Beyond all the game play, the story is what keeps you driving on through the hordes of enemies. Cal is not the most charismatic protagonist, he doesn’t quite have that Nathan Drake or Kratos personality, but the game play means he feels like your own character in the world, and the supporting cast around him are great. The two ship companions have some good banter between them and Cal, and one of them becomes more and more integral to the main plot as the story goes on.

The villain is an enjoyable one, at first seeming like a throwaway inquisitor, but by the end is a fleshed-out character who I almost cared for in a weird way. One character who is introduced later into the game, I found really intriguing from a Star Wars lore point of view, and it did make me wonder if there could be more stories with some of these characters.

All the game play, characters and story combine well with the stunning set pieces at the beginning and end of the game. Without any spoilers, the ending has some of the best moments in Star Wars and adds to the lore in an interesting way. There is one part of it I found myself going “Wtf I just did all that and this what you do with it” but when I thought about it, it made some sense in context of the story.

I have seen Star Wars Jedi Fallen Order described as a greatest hit of this generation and I understand why. It takes elements from Uncharted, God of War, and Dark Souls and combines them in a cocktail shaker to make this incredibly fun experience that I would encourage all Star Wars fans, and most gamers, to try out.

Everything in that shaker gets a little bit diluted by the other parts though, and therefore it feels like all three of those games without being as good at any of what they do. For example, while the set pieces are spectacular, none reach the heights of the Uncharted series. The game doesn’t quite have the polish and attention to detail that made God of War such an intricate, perfectly crafted gem of a game, and the story doesn’t have quite as much impact. The combat is really good, but it feels like a slightly toned-down version of the Sekiro system.

Fallen Order does so much of this very well, but nothing perfectly. It’s a Jack of all trades, Jedi Master of none. The fact I am even comparing it to these games shows you the level its very close to being, but it’s just a little below that tier, and that might push people that come to it for one of those elements decide to jump to another of those games. If you want stunning set pieces, go play Uncharted, and so on. If you want a game that combines elements of all of it though, then Fallen Order is a great game for you.

In a year where there have been very few games that have wow’d me, this is creeping near the top of my game of the year list. It hasn’t been nominated for the game awards because for some reason anything released after October just gets binned off until next year, which makes Fallen Orders prospects a little more ominous when The Last of Us Part 2 and Cyberpunk 2077 are here.

For me the Star Wars-iness covers over the little niggles that keep it behind the top tier games, and whilst I can’t argue it’s better than any, it’s certainly up there near them. What it certainly is, is the most fun I have had on any video game in 2019, and what more can I really want from a game where I am a Jedi.

9/10 – Respawn proves itself as one of the best developers in the business

ChAzJS

Nothing But Star Wars

The last trailer for Episode IX is here, the new game’s been previewed by some people, and the first 30 minutes of The Mandalorian have been shown off to some other lucky people. Basically, over the last week Disney has decided to kick the Star Wars marketing machine into overdrive. Between now and December 20th, we will have a new tv show, a new game, and the final movie in the Star Wars Saga. 

First things first though, that trailer. I don’t know if everyone will love it, because it doesn’t fix some people’s problems with The Last Jedi, but I thought the trailer delivered a load of interesting nuggets and some beautiful visuals. Star Wars allows the film makers to put some incredible shots on film, and this trailer is full of them. JJ Abrams has embraced that, and his long-time cinematographer Dan Mindel have really pushed the boat out and gone for some shots to wow you.

The shots can be beautiful without having any substance though, but this trailer, possibly because I am a massive freaking nerd, is full of things I want to know more about. Is that an old-style star destroyer rising out of the sea? Is that Endor at the start? Was that desert Tatooine? Is that throne on the Sith home world Dathomir? Does Kyle hold a Blue lightsaber at one point? Are Mars Delights Ever going to come back?

And of course, is that Big Papa Palpatine chilling on a throne laughing at Rey. Technically, we didn’t see him die. We just saw him thrown down a big old’ hole, and then we saw the Death Star where that hole was exploding into shrapnel.

I am a huge Star Wars fan, and honestly, I love all the movies because they’re Star Wars. Watching it from a critical standpoint is tough because I am so biased, but if I have to say one thing, it’s that this movie seems to have a lot of ground to cover. I do not mind that, because I will see this film at least 3 times before I decide what it all means, but I have a feeling it might be a bit hectic for those uneducated in the Star Wars lore. It’s out on December 20th and I will be buying 2 midnight screening tickets today, so I guess the trailer did its job.

Onto Star Wars Jedi: Fallen Order, the game being developed by Apex Legends creators Respawn. I was a little worried we was getting a shiny new version of the Force Unleashed games from years ago, but it appears my fears have been extinguished. The game is apparently closer to a Souls style game, with some elements of other games like God of War and Uncharted mixed in there. That is some exquisite company, and if, as I have heard from some previews, it’s taking elements of those games and even if it doesn’t do them all quite as well as them, it does them very well.

It’s slower, more deliberate take on lightsaber combat is intentional, as this is a Jedi character, they’re supposed to be defensive and pick their times to strike intelligently. It may be a little odd for those who want to sprint in with their laser sword and batter everyone in sight, but that tactic won’t work. You need to decide how best to approach each combat situation and that sounds really intriguing to me. I have never been into the Souls style games, but you can wrap Star Wars around just about anything and you’ll have me intrigued.

The game isn’t too far off, and I am going media blackout now as the story does seem like it could be an interesting one. The different planets and the customisation options have me very excited to make this character fit into my own style, and by the end of this I will have him wielding a Red lightsaber if all goes to my plan. *insert Palpatine laugh here*

Finally, The Mandalorian had the first half an hour-ish shown off to a select few, and by all the responses I saw on twitter, its exactly what people wanted. It feels like the Original trilogy, and it has some characters and reveals that will get fans excited. I don’t know what they are, I assume Jabba the Hut will appear as well as favourites like IG-88 who we already know about, but beyond that I have no idea.

All I want personally from the Mandalorian is for it to feel like Star Wars, and to be consistent with the look of the films. The TV show budget would normally be a concern, but as this is going directly to Disney + I have a feeling they will have spared no expense when it comes to the production design of the series. They will know the pressure is on, it always is with a fan base as rabid as the Star Wars one.

All in all, Star Wars fans have a lot to be excited about, and I am looking forward to all this delicious content coming in the final months of this year. We’ve already had Endgame this year, and I can’t help but feel there will be comparisons between the end of that franchise and the end of this one. As much as I love Marvel, and honestly their films are better in general, there is nothing quite like Star Wars.

‘Til Tomorrow!

ChAzJS