What is Death Stranding?

Hideo Kojima is mad. It’s not an insult, in fact it’s one of the things I admire about him. His mind can come up with some of the most complicated and unusual worlds ever seen. He created the Metal Gear franchise and somehow made it make sense when everything in it suggests its rubbish. His new studio is about to release Death Stranding, and I have been looking forward to the game since the very first strange trailer a couple of years ago. 

Last Friday, the review embargo passed, and people started to talk about it. I was intrigued and I wanted to know exactly what I would be getting myself into this coming weekend when it hits the shelves. In Death Stranding, you are essentially a delivery man walking around a desolate world, and the world is populated by various obstacles, be that a valley, a river or a base of people who want to hurt you. Oh, and by weird ink monsters that you need to use your connection to your BB to fight somehow. BB stands for Bridge Baby, and that’s why you have a new-born floating in orange jelly strapped to your characters chest the entire time. Because Kojima.

That is essentially the core game play. Walking around, admiring scenery and then figuring out how to get across it to your destination. You’re supposed to be trying to reconnect one side of America to the other, because somethings happened (the death stranding) that has caused it to be disconnected and just generally not a great place. The graphics look great, and the character models look stunning with performances that are reported as being excellent by all reviews I have seen.

The cast is incredible, and if they are all as committed to this and deliver, it will be a great story to see unfold. However, I have a huge issue with my potential play through of this game, it sounds so incredibly boring. The main mechanics of the game revolve around you walking and balancing the cargo you are couriering along to someone else. It sounds like you’re literally walking between cut scenes, to then be given something to take to someone else. It’s an odd game play cycle, but perhaps the multiplayer elements make it more interesting?

Well that’s another worry for me. If the idea is for me to build structures and find ways around to get me from point A to point B and so on, then the multiplayer seems like it might end up eliminating much of the interesting parts of that. The MP in Death Stranding is odd in that you don’t see other players, but you can find the structures they have placed. People can leave signs for other players with instructions, and even leave useful structures to get around issues.

Initially that sounds good, and I understand what the developers are aiming for, creating a game that encourages you to help others is a noble idea. My concern is that due to the success of the game, it will become a game that is full of other people’s structures, making the game a cakewalk and therefore your path will just be strolling between cut scenes as I mentioned, with no player agency or anything pushing your plot forward.

The game pushes you to have to return to a base and have a shower every few hours, or days in game, because you are a messy boy. You also need to sleep and recover and be ready for the next day when you will select what equipment you need and go out again for another walk to another destination. This level of detail is dangerously close to a game I really appreciated but was bored to sleep of after a few hours, Red Dead Redemption 2.

RDR2 was stunning, a technical marvel and a great story in an incredibly well realised world. The problem I had with it, was the gameplay was slow, unsatisfying and at times boring. It took forever to get anywhere in RDR2, and Death Stranding is a game entirely based on it taking a while to get places. This is a game about the journey, which I normally enjoy, see Borderlands 3, a game where the story is meh, but the journey is fantastic, because the game play is exciting and engaging.

What all this has pushed me towards is that right now, having not played myself, I am really wondering whether Death Stranding is going to be a game I can bring myself to play through. It takes between 35 and 45 hours to complete the story if you mainline the game, and that’s a big commitment to a game when I am yet to be intrigued by any game play I have seen. Right now, Death Stranding is close to becoming a game I watch a super edit of the acted scenes and enjoy the story that way, because I don’t really want to spend my weekend walking around with a screaming baby.

Yep the baby screams if its unhappy. You must cradle your controller and rock it to calm the fucker down. I really hope this game shocks me and I love it. Kojima is a genius, anyone who can create Metal Gear has to be, but I am not sure I can stick with him for this one.

‘Til Tomorrow.

ChAzJS

 

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Call of Duty Modern Warfare Multiplayer Review

If you’re like me, you will have played the Call of Duty campaign to get you back into the swing of things before you charge into the Multiplayer. I did so once I had completed the campaign and I am 8 hours in, which isn’t much but it’s enough to get a feel for the game modes. Has it managed to capture the magic from Modern Warfare 2’s heyday?

Judging Modern Warfare against those rose-tinted standards is difficult. I probably spent just as much time being murdered on the old games, I just remember the highlights. Calling in a Nuke on Highrise and finishing the game with 31 kills and no deaths in a Team Deathmatch was a moment probably up there with my best in multiplayer achievements. Second only to my legendary exploits on FIFA Pro Clubs.

Over the years Call of Duty’s multiplayer had become a frantic wall running triple jumping horror show for me. Every time I would play, I would be slaughtered in most matches by people at angles I wouldn’t even think to check. That changes with this year’s CoD. Everything is stripped back, it’s you, a gun, 3 perks and some grenades. That simplicity means it relies more on your skills and reactions, and although I am far from being the Rambo I once was, I am thoroughly enjoying it again.

CoD has always had the best FPS gun play in the world; I don’t think that has ever changed. aiming and shooting feels so good on Modern Warfare that just letting that shine leads to some great multiplayer fights. I will shout “Oh fuck off” nearly every time I am killed, but in reality, the kill-cam doesn’t lie, I got hit, and I died.

This year the Killstreaks are more restrained, but still very useful. The UAV is a vital tool and although most players after level 24 will equip cold blooded to be hidden from this, just forcing an opponent to select that over something like the hardline perk is a tactical advantage in its own way. The air strikes are different, with you forced to be able to see the area and mark it with a laser before the bombs drop meaning a little more risk if you want to get it right. You can’t bomb the ever living fuck out of the other side of the map just to try and spawn kill people anymore, unless you run over there and risk being killed by the spawning team.

I mentioned the Nuke earlier, but as far as I can tell that is not in play here. The top killstreak is the Juggernaut armour, which whilst fun, is probably one I will never see equipped by anyone. The Chopper Gunner is pretty much the top dog in the killstreaks. CoD’s killstreaks have not changed much in general because they’re one of the most satisfying gameplay mechanics in any multiplayer. You’re constantly rewarded for getting multiple kills and that determination to get the next notch on the list keeps you playing.

In terms of modes I haven’t seen before, the new Cyber Attack is a welcome addition. It’s essentially a faster Search & Destroy, but with games that last just as long. Each team must grab a device and plant it at the opponent’s base, but you only get one life. You can be revived though, which adds an interesting slant to the gameplay. If you’re the last person against 2 or 3 enemies, you suddenly feel the need to be sneaky and get to your teammates and revive them and even up the game. It means that the game can be evened up during the fight and I have already seen games go from 1v1 to 6v6 again. It’s a cool mode and one I will probably get deeper into once I have honed my skills a little more in the bread and butter for me which is Team Deathmatch.

CoD classic modes are still present, Search and Destroy, Headquarters, Domination all present and active. The one mode I am yet to play much of is Ground War, which is CoD’s take on Battlefield’s larger more all-out war approach. I will be giving it go but I like my Call of Duty to be close maps and fast action.

I was a little sceptical going into this new Modern Warfare. The love I have for Modern Warfare 2 is deep, and it’s a game that really made me realise how great this franchise can be. Since then, the yearly titles have never reached the same heights for me, but this game is threatening to do exactly that. I don’t have the same number of hours to commit to this game that I used to, but I am very happy that I finally have a Call of Duty game to enter the rotation of regular games I play.

In a marketplace flooded with Battle Royale’s and hero shooters, Modern Warfare is a throwback to the games that started the multiplayer shooter genre off. It’s a return to form for the franchise and a game I will be playing long after release for the first time in years. CoD is Back.

9/10 – CoD’s multiplayer is back to its best.

Call of Duty Modern Warfare – Campaign Review

It’s been a long time since I have been remotely excited to play any Call of Duty game. As soon as the double jumping, wall running craziness started, I was out, and I have tried a few of them with no success. This year’s entry is a reboot of the classic Modern Warfare titles that essentially made CoD into the biggest game on the planet for a long time. The single player campaign was a big part of the original MW games, and this new iteration is no different. 

First, I have to mention the graphics. This is the most realistic looking game I have ever played. It competes with even the Sony first party games and sets the bar for Death Stranding and The Last of Us Part 2 to beat over the next year. The characters are all stunningly detailed and their facial animations are impeccable. This is the closest we have ever come to real people being rendered in game and it really does help sell the immersion.

This year it seems the story writers were given licence to make whatever they want and told to try and be controversial. They succeed at times, and at others it feels like they’re trying to be a bit too edgy. For the majority of the story, I was invested in the characters and the events and CoD legend Captain Price coming back with his unbelievable moustache got me to buy in even more. As the story continues, it’s a pretty standard CoD affair, there are twists and turns but nothing you won’t see coming story-wise. The story is there to give you reasons behind each mission, and those missions are where Modern Warfare steps out from the crowded FPS genre.

During the very first mission, I knew this was a bit different. Your character feels slower, each step feels more deliberate than the sprinting and diving for cover CoD is known for. As you work your way through the mission, you take out the guards as you get used to the shooting and how good it feels to be back playing CoD, or at least that’s how I felt being a lapsed CoD player. At one point in the mission, you enter a warehouse, and the lights are cut out. Its pitch black except for the light radiating from the torch you have that only illuminates a circle in front of you. All the sudden, I didn’t feel like an invincible soldier. The footsteps I could hear in my headphones were unnerving, I knew there was enemies. The tension in these moments is something no FPS has given me in years, if ever. As soon as I saw movement, I aimed at it, sometimes I nailed an enemy, other times I aimed at nothing.

Those moments are scattered throughout the campaign, and the tension is created in different ways. One of the most talked about missions is “Clean House” which is an incredible, slow paced mission that has you doing exactly what the mission name suggests, cleaning out a house. Not a house in the middle east that has been blown apart by a war. Oh no this is just a regular Town house in North London which is full of men, women, children. Some of them are armed. Some of them are terrified. Some of them are terrified, and then they grab an AK-47 and you must take them out.

The shock value feels earned in missions like “Clean House”. As the end of the campaign approaches it starts to wear out, and it’s a little too much. Eventually you’re a little desensitised to the situation of “person looks like they’re surrendering and then they grab a gun”. There are other missions that have their moments, Piccadilly Circus is a stunning recreation and the events happening there are frightening for someone who has walked around the area countless times, and the Embassy mission is the longest one in the game and changes up the gameplay multiple times to give things a slight twist and keep you on your toes.

I honestly did not expect much from this new Modern Warfare’s campaign. I was excited to see Price and the shooting mechanics of MW have never been beat. It turns out that I really enjoyed playing through this campaign, and at the end I was sitting in my chair squealing with delight about the name drops and references. I did not expect CoD to get that kind of a reaction from me. Modern Warfare has brought me back to the series, and even if it takes a couple years between this and the sequel, I am very excited to see what comes next in the rebooted story.

I have jumped in and played a big chunk of multiplayer, and I will talk about that more later in the week. The fact I have played a lot should tell you something though, as I have already sunk more hours into this multiplayer than the last few CoDs combined. The campaign is a reason to play Modern Warfare, and the Multiplayer may just be the reason I stick around.

Good: Incredible Graphics, Stunning set pieces, and some brilliant missions that change up the CoD formula.

Bad: The story will never be that great in CoD games, but it doesn’t really need to be. Some scenes that are shocking for shock’s sake that don’t add to the narrative at all.

8/10 – Modern Warfare is back and I am very happy about it. 

 

Bethesda annoys everyone.

I hate being ill. Yesterday I spent the day laying on the couch staring into space and wishing I was at work. A rarity for me, to wish I was at work, but not being able to focus properly on anything meant I wasn’t even using the time to watch films or something that could be useful for this site. 

Thankfully Bethesda gave me something to write/rant about with the Fallout 76 subscription being launched. On top of the initial £39.99 that they ask for to allow you to play the game, they have now stuck a price on several features that have been heavily requested by the small but passionate community playing that game still.

I never jumped into it, it never struck me in quite the right way despite initially intriguing me. The idea of a multiplayer coop fallout game was something I had always wanted. To be able to run around Fallout 4 with a mate or three would have really added to the already great experience. What I did not want was a relatively empty world populated only by other players. No NPC’s no single player story.

Upon launch the game was met with terrible reviews and it came out with bugs that had been fixed by the communities’ mods on Fallout 4, suggesting that the players were more capable than the developers of the game. That aside, a community began to develop, people love the fallout world and therefore wanted to enjoy this world despite Bethesda’s own mistakes.

Now, ages after release they are releasing a subscription service that players will have to buy on top of the initial fee, in order to get a load of new features. On the one hand I understand why they feel entitled to some money for the development time spent on this, but on the other hand these are not ground-breaking features. They’re essentially Pay to win features like a move-able fast travel point and unlimited storage for the materials you collect in the world.

I have been tempted over the last year or so to jump into 76 and see what it’s like, this has now turned me off completely. It also has put questions in my head about Bethesda in general. They were once my favourite studio. Fallout New Vegas & Skyrim are two top tier games that I will always love. Skyrim came out in 2011, a year after New Vegas, and since then they have not made a game that has really blown anyone’s socks off. Fallout 4 was just more fallout. It released 5 years after New Vegas, and yet was built on the same engine with basic graphical improvements and not much in the way of new gameplay mechanics besides the crafting/building of the settlements. The shooting was improved, but for a 5 year cycle the game felt very similar to its predecessors.

The call for a new engine has been going for years, and although that is not really the right thing to be calling for (The game engine has changed a lot over the years), it’s the easiest way of saying Bethesda need to produce something new. Outer Worlds will be with us this weekend, and that game looks much better than Fallout 4 and it’s going after the same audience. Whatever their next game is will be scrutinised for bugs and errors, things that were once put down to Bethesda’s ambition and their games being so huge in every way.

That excuse has been burnt to a cinder because of games like The Witcher 3, which have released with bigger worlds, more stories, and a lot fewer game breaking bugs if any. Bethesda can’t afford another Fallout 76, and if the past is anything to go by, the next game will likely be an Elder Scrolls title.

Now I am a little bit protective of that property, and I will be so annoyed if they fuck it up. I have played through Skyrim 5 times, on 3 different platforms. I will play the next game on day 1, and if they only give me Skyrim with a fresh paint job and a new map, I will be…probably too in love with the world to care but deep down I will be furious. I want Bethesda to be the best again, but right now they’re so far behind the Naughty Dogs and Respawns of the world I am worried they may have had their best days already.

That was a long winding roundabout way for me to say “I want a new elder scrolls game” but that’s just where I ended up today. Hopefully Friday’s post will be about something more relevant.

‘Til then.

ChAzJS

Borderlands 3 Spoiler review

Finally, I have finished Borderlands 3. By finished, I mean completed all the main story missions and rolled credits. It honestly felt like a weight off my shoulders, right before the release of Ghost Recon. Now that it’s out of the way I can just focus on being incredibly excited to see Joker this weekend. I am going to go into the spoiler for the end of the game now so if you’ve not got there yet, don’t read on unless you don’t care for spoilers. To be honest, there isn’t much worth spoiling. 

Borderlands 3 ends how it starts, with loads of shooting.  The final battles and final levels are all just jump and shoot bullet sponge bosses, which is ordinarily fine, but being outshone by other bosses earlier in the game isn’t a great look for Tyreen and Troy Calypso. The twins who have been one step ahead of you and the Crimson Raiders all game finally confront you, but don’t use any of the powers we have seen them display through the games story cut scenes up to this point, its flabbergasting.

Finally found a reason to use the word flabbergasting.

Troy Calypso has become a powerful Siren in his own right and has been using an ability called “Phaselock” on an entire Moon to pull it towards a planet. Does he use this Phase lock on you, the one who has wiped out thousands of his minions and is now clearly the only obstacle in his way? of course not. It’s not even acknowledged as something he could do in the final battle with him.

Tyreen spends the game leeching peoples life away with ease, even stripping Crimson Raiders leader Lilith of her powers. You fight her and she has essentially become a god we are told. Well tell that to my machine gun. She is the final fight in the story mode, and it’s one of the easiest fights in the game, perhaps surpassed only by Troy. I didn’t come close to dying in either fight and all they involved was jumping over some sweeping attacks and running in circles and shooting them.

Perhaps I had overpowered weapons and a higher-level character? Well according to the game I was levels below both Troy and Tyreen, and my guns even lower than that. The guns are the only reason it was slightly enjoyable to play through, as I was continuously throwing my Tediore submachine guns around, so I had a mini army of turrets. The range of guns really is this game saving grace.

I must point out that I didn’t want to be pummelled Dark souls’ style in Borderlands 3, I just wanted to see something a bit different for the final few fights. There is a Vault monster earlier in the game where the attacks it has are wildly varied, and then it affects the actual battle area you are fighting in and you have to think about what you are doing and where you are positioned, as well as pumping him full of bullets, and fighting off minions. It’s a challengingly fun boss fight, and me and a mate played it and really enjoyed it. That high bar is never touched again, and it is a more intimidating presence than the “Destroyer” that is spoken about and then revealed at the end.

Mechanics aside, the story is quite good, and I found it entertaining and its attempts at an emotional twist at the end are well done. I am not entirely sure what or how Lilith does what she does, but it certainly looks cool. Borderlands has set up Siren’s to be this bad ass thing, but I have no idea what their powers are supposed to be. They all seem to be capable of whatever the story requires of them. The main issue I have with the story in Borderlands 3 is that the character you play as, the one doing all the work, is completely unimportant to the story. You’re referred to as Vault Hunter all game, not by the name of the character you chose, and you’re not in any of the cut scenes.

It’s so odd, you spend 20 minutes fighting a boss battle, only for your guy to be completely ignored in the scenes. Quite what the point in all the customisation was is beyond me, as you only ever see your character when you perform an Emote or get into a vehicle. I played as Zane, and early game I felt like there was a connection brewing between Zane and Ava, a parent daughter type thing, and perhaps that was intended. The final missions she comes along and maybe that was supposed to pay off there, but due to Zane being missing from every cut scene. I felt sort of detached from the main story. Sure, Tyreen and Troy did some awful stuff, but no character has ever shared a scene with my green haired bad ass, so why do I care. It feels like I was playing as a mercenary whose job was to do the shooting for Lilith.

I feel like I am being harsh on a game I did enjoy playing, but it’s because the potential for this game is sky high. Better writing more intelligently set up boss fights with some challenging mechanics in there and including your character in the story would have made this a 10/10 game of the year contender. As it is, it’s a solid game, and a good return to a really fun universe. I hope the next borderlands game takes what 3 has achieved and really builds on it. Perhaps giving us the chance to make a completely new character and make them have whatever abilities we choose. It would be something new, and the range of characters we already have is certainly one I want to see more of.

That’s it for Borderlands 3 for me, and therefore this will probably be the last post about the game for a while. Hope you’ve enjoyed reading it!

‘Til tomorrow.

ChAzJS

 

Comedians in armchairs and am I ruining Games for myself?

Comedians are great. They are people who have dedicated themselves to making people laugh. There aren’t many other professions where the key function is to make people feel great. There is also a huge range of comedians from the relatively wholesome Russell Howard to the dark humour of a Jimmy Carr or the one liners of Tim Vine.

Last night I went to a show in Southend performed by Rob Brydon, Lee Mack and David Mitchell. The trio have been taking the piss out of each other for years on Would I Lie to You? and I have watched countless hours of that show so to see them all together was a laugh. The format of the show is unusual, half a quiz with audience interaction, and then bringing the audience in even more in the second half. It’s a couple of hours of laughter and a strange insight into people’s thoughts on Southend in general.

The trio’s chemistry has been built over years on a show and they all bring their own comedic style to the show. Rob Brydon is the “Host” of sorts, and his showmanship suits that perfectly. David Mitchell and Lee Mack are middle class chalk and working-class cheese and they both play into the stereotypes they’re known for from the TV show. Essentially the show is all set up for the three of them to just show off their comedic skills, and it is a great vehicle for them. The speed they come up with jokes is impressive and with the audience I was in, they were not given the best material to work with. Drug Dealers, dating problems, Wedding cake and Dead cats all came up and none of those are particularly funny situations.

It reminded me a lot of several of the podcasts I listen to, like the Kinda Funny Podcast or Collider Live, where the bulk of the show is the interaction between the people on the podcast and the funny stories and conversations that come from that. The live stage show aspect allows Brydon Mack and Mitchell to include the audience a lot more, although email questions are used, and I know a lot of podcasts use that or twitter for audience interaction. I am hoping when I open my podcast app on my way to work soon, I will be able to find the three of them in podcast form as they have the kind of chemistry that serves that medium well.

Sunday Night Comedy aside, I finally picked up Borderlands 3 again yesterday after a weekend of FIFA and a week of not playing Borderlands. The game is in an odd place for me. Whenever I am playing it, I enjoy it a lot. The loot cycle is as satisfying as any I have played and the gun play is superb, but it doesn’t have me clamouring for more. It is suffering from the same problem The Division 2 gave me, and that doesn’t bode well.

The Division 2 is another game I thoroughly enjoy playing. Again, it does everything right when you’re fighting through the streets of Washington DC, and yet I haven’t had any desire to carry on. I played it solidly for a good 2 weeks in between work and other commitments and got quite a way through the main story. With the division, the story is almost unimportant, you’re in DC, here is a load of bad guys, go shoot them. It flirts with trying to present some motivations for the characters but there isn’t a single character I could name from the games world which is a bit of a damnation of the story in the game.

Borderlands 3 has a more interesting story, but for some reason I just don’t have the motivation to carry on. I will play it a little this week after work, and maybe even on Sunday again in a hungover state after the wedding of one of my best friends, but then Ghost Recon will be ready to go, and I can’t see Borderlands outlasting that.

I was so ready to dive into both The Division 2 and Borderlands 3 when they were releasing, that perhaps I over hyped the games without realising. I was convinced I would be all into smash borderlands continuously, and it didn’t happen. I listened to countless Division 2 previews and knew how I wanted to build my character before I even downloaded the game, but I never finished the main story.

Perhaps it is all my own doing, and I am setting the bar too high and the games are falling below it. Ghost Recon Wildlands was a worse game than both the games I have mentioned in this, and I played it to completion and unlocked nearly every gun and attachment in the game. It was a surprise to me though, I went in knowing nothing about the game and I think that added intrigue about what might be around the corner is what kept me coming back.

The hunger I have for information about games, movies, and TV shows has ruined a lot of surprises for me over the years – for example I knew Han Solo was dying in The Force Awakens long before the film’s release – but I can’t help myself. A huge part of the enjoyment of Marvel and Star Wars films for me is the anticipation. The guessing of what might happen. That translates to games in the form of knowing how the gameplay works before I have touched the game. I normally avoid story spoilers but quite frankly most video games have shoddy stories, especially the first-person shooter genre.

Maybe I will avoid all Ghost Recon Breakpoint previews and see if that game can get its hooks into me. It does have John Bernthal, so it’s got that going for it. I want to be able to say I beat the Punisher in a gunfight, so I guess I am already signed up to go all the way through the game.

I will put up my FIFA 20 full review tomorrow, I have played a lot of it and it’s really confusing. Until then, thanks for reading!

ChAzJS

 

 

The Autumn Video Game Budget

Borderlands 3 signalled the beginning of the period that hurts all gamers wallets. For some reason this 3-month run up to Christmas is when the decision makers at the big companies decide to release every game that people have been looking forward to. I get it, Christmas is coming, but surely some of them should have brought their releases forward or delayed them into 2020 to avoid the overload. 

Without using google, I can list off PES 2020, Borderlands 2, FIFA 20, Ghost Recon Breakpoint, Destiny 2’s newest expansion Shadowkeep which is like a new game, Call of Duty Modern Warfare, The Outer Worlds, Death Stranding and Star Wars Jedi: Fallen Order. If we optimistically say £50 per game, that’s £450 to keep up with the conversation and that’s assuming I haven’t missed any games.

Okay now I have googled it and I missed the new Pokémon and Doom Eternal. They round it off to a cool £550. So, there is ELEVEN games potentially fighting it out for your Christmas list just of the ones I would have any interest playing. If you want to keep up when you’ll need to have a fair amount of disposable income to do so, and that is without looking at all the types of games I wouldn’t play like 2D platformers and puzzle games.

I understand the need for Sports games to be released at the start of new seasons in their respective sports, so PES and FIFA, NHL and Madden all kind of have their set release windows and that’s just how it has always been. Those games sell millions and always will because they have people invested so deeply in them. Games such as Call of Duty or Ghost Recon though, make less sense to me.

Ghost Recon seems set to be one of the losers in this fight. The last game was a game I thoroughly enjoyed, and I am excited for the next one, but there is so much competition around at the time. For me, it means Destiny 2’s expansion will be put off until the Christmas break and I will probably not go for one or the other between Outer Worlds and Call of Duty. In general, though, Ghost Recon isn’t nearly as popular as a title like Call of Duty or Borderlands and doesn’t have the curiosity around it that a game like The Outer Worlds has going for it.

Surely releasing it back in august, when there was a huge gap for a meaty game like Ghost Recon to fill would have been a better move from a business sense and got more people interested in playing it. As it is the over saturation of the industry in the autumn months will probably mean the game gets cannibalised by its competition.

A similar thing happened a few years ago to a Tomb Raider game, which was a single player story driven action adventure game that released one week after Spiderman on the PS4. The result was that I didn’t pick it up until it was on the game pass on Xbox, meaning they missed out on the money I would have happily paid if they had released at a less busy time.

I know this post won’t change anything, but I would love to see these big games show a bit more common sense and move out of the way of each other rather than fight it out.

It’s a slow news day and last night I just carried on with Borderlands 3. I posted my review yesterday, but I am trying to convince myself to finish the entire game. That’s never a good sign, but I am now at that point where I am having to convince myself to boot it up. It’s not because it’s a bad game, it just hasn’t grabbed my attention the way some games do.

It’s only 10 days now until FIFA 19 releases, and the inevitable time vortex that game is for me will mean a load of FIFA related posts. As it is, I am avoiding that type of football because Arsenal persist with playing out from the back despite it clearly not working, and now I am a full time NFL fan.

So, if anyone ask’s how my team did at the weekend, they won 43-0 against the Miami Dolphins.

ChAzJS