Star Wars Jedi: Fallen Order – Spoiler Free Review

It’s odd for me to be nervous about a game, but that’s where I was about Fallen Order last week before launch. All the reviews were positive, but they were also comparing it to Dark Souls or Sekiro, games I just don’t enjoy the game play loop of. Dying repeatedly to figure out how to beat an opponent isn’t for me, and it doesn’t fit my idea of what playing as a Jedi should be. 

My first few hours with Fallen Order were intriguing, the world of course hooked me straight away, it’s Star Wars and I eat that up all day, but even the character of Cal was intriguing enough to get me into the story. The opening plays out as one large set piece designed to teach you the basics of movement and traversal. It works, and then it escalates to Uncharted levels of set piece. The camera tricks employed in one train sequence are excellent, and the opening ends with you being introduced to the crew you’re going to spend a lot of time talking to over the next 20-25 hours.

From there you travel to planets you’ll vaguely know (or know quite well depending on your level of fandom) and new planets we haven’t seen before. You learn new abilities, and your lightsaber becomes your pride and joy. It’s an odd thing to experience in the current gaming climate, where choice is everything, that you are given a weapon and that is it. The lightsaber is your weapon, the force abilities you collect as you go compliment it, but most of the plentiful combat is done with the iconic weapon.

That icon status helps a lot towards making it feel special, and the customisation you can apply to it is just nuanced enough to make it feel like it’s your lightsaber, and that nobody else will have quite the same one. It’s your lightsaber, and once you’re used to the combat, it feels brilliant. You can bat back blaster bolts from your standard storm troopers with ease, and then the more difficult ones require a little more thought. Late game, you will have to plan your moves in combat, but when it all comes together it looks and feels fantastic. Force Pull someone close to you and you just end them right there and then with one stab of your weapon, then you can deal with the rest of the enemies advancing on you one by one.

The combat feels well balance at the bottom two difficulties, the baby ass baby mode that I notched it down to for most of the game to get through the story provided just enough challenge to stop it being a cake walk, but lets you feel like a badass. The higher difficulties are where it becomes more like a Dark Souls or Sekiro game, relying on you avoiding being hit and picking your times to strike. The lightsaber forces you to need to get close for your most powerful strikes, but just rushing in is never a good idea.

The AI is mostly good, but there are some minor bugs at times when enemies just stand a stare at you for a bit before they remember they’re trying to end you. These things are a little bit annoying because they break the immersion a little, something that’s little but makes a different when you’re talking about the top tier games of this generation. That should give you an indication of how much I enjoyed this game.

Beyond all the game play, the story is what keeps you driving on through the hordes of enemies. Cal is not the most charismatic protagonist, he doesn’t quite have that Nathan Drake or Kratos personality, but the game play means he feels like your own character in the world, and the supporting cast around him are great. The two ship companions have some good banter between them and Cal, and one of them becomes more and more integral to the main plot as the story goes on.

The villain is an enjoyable one, at first seeming like a throwaway inquisitor, but by the end is a fleshed-out character who I almost cared for in a weird way. One character who is introduced later into the game, I found really intriguing from a Star Wars lore point of view, and it did make me wonder if there could be more stories with some of these characters.

All the game play, characters and story combine well with the stunning set pieces at the beginning and end of the game. Without any spoilers, the ending has some of the best moments in Star Wars and adds to the lore in an interesting way. There is one part of it I found myself going “Wtf I just did all that and this what you do with it” but when I thought about it, it made some sense in context of the story.

I have seen Star Wars Jedi Fallen Order described as a greatest hit of this generation and I understand why. It takes elements from Uncharted, God of War, and Dark Souls and combines them in a cocktail shaker to make this incredibly fun experience that I would encourage all Star Wars fans, and most gamers, to try out.

Everything in that shaker gets a little bit diluted by the other parts though, and therefore it feels like all three of those games without being as good at any of what they do. For example, while the set pieces are spectacular, none reach the heights of the Uncharted series. The game doesn’t quite have the polish and attention to detail that made God of War such an intricate, perfectly crafted gem of a game, and the story doesn’t have quite as much impact. The combat is really good, but it feels like a slightly toned-down version of the Sekiro system.

Fallen Order does so much of this very well, but nothing perfectly. It’s a Jack of all trades, Jedi Master of none. The fact I am even comparing it to these games shows you the level its very close to being, but it’s just a little below that tier, and that might push people that come to it for one of those elements decide to jump to another of those games. If you want stunning set pieces, go play Uncharted, and so on. If you want a game that combines elements of all of it though, then Fallen Order is a great game for you.

In a year where there have been very few games that have wow’d me, this is creeping near the top of my game of the year list. It hasn’t been nominated for the game awards because for some reason anything released after October just gets binned off until next year, which makes Fallen Orders prospects a little more ominous when The Last of Us Part 2 and Cyberpunk 2077 are here.

For me the Star Wars-iness covers over the little niggles that keep it behind the top tier games, and whilst I can’t argue it’s better than any, it’s certainly up there near them. What it certainly is, is the most fun I have had on any video game in 2019, and what more can I really want from a game where I am a Jedi.

9/10 – Respawn proves itself as one of the best developers in the business

ChAzJS

Google Stadia: Streaming Games Works…sort of

For the last week influencers and reviewers have been playing Google Stadia. Yesterday, the review embargo was up, and a deluge of universally disappointed people spoke out about how the technology was there, but the service just wasn’t up to it. It’s been a rough launch for google, and its missing a lot of the features it’s expected will eventually come to the platform. 

I can understand why there is so much disappointment around this, they promised a lot and naturally people expected that promise to be mostly fulfilled on launch. The closer to launch we got, the more and more features were confirmed as “coming soon” basically stripping down the launch from the full platform to just being a beta or Early Access launch for those who really want to play it.

I’ve seen a few people mention this, and I think google may have missed a trick by not sticking a big fat “Early Access” label on Stadia until 2020 when they have the full suite of features up and running. That early access tag is superficial in a lot of ways, basically they’ve been honest and just launched what they have now, and will add the rest later, but it has led to a lot of questions about why they have launched a severely undercooked product into an incredibly competitive market.

The lack of features is alarming, some basic functionality just isn’t there from what I can see, for example buying a game can’t be done from all platforms, only really the Google Pixel phone, and you can’t play on the phone unless you have a USB-C to USB-C connector which evidently wasn’t sent out with the controller. It feels like they should have delayed the release but didn’t want their first entry to the games industry to be a delayed launch, although I don’t think this is any better for their reputation.

What’s more important to me personally, is that the technology is working. People are playing games on their TV’s at home, walking to a shop, and carrying on whilst walking right from where they left off. That is the dream for me, and as much success as the Nintendo Switch has had, I cannot wait until I can play games like Jedi Fallen Order at home and then on my journey to work.

The fact the tech works is far bigger news that I think it’s being credited for, but it really shines a light on the infrastructure needed to play these platforms. The internet is the key component that new streaming technologies need but the infrastructure just isn’t there for most of the globe. I am in a privileged position where I have great internet in my home and enough GB on my data plan to never have to think about it, but even I will struggle with playing games on my journey into work because the signal just isn’t consistent on trains. 5G internet will fix some of these issues, but even then, my train goes underground for a large part of my Journey so that’ll be the point where I have to stop playing.

The thought of getting to lunch time and being able to carry on from where I was is delightful though. That dreamland is now on the horizon, and I am very excited for the next couple of years when we will see this tech thrive. Stadia has launched this week and is the first out of the gate. Its rough launch has been tough on Google (Bless them, hope they’re going to be okay) but I have no doubt that the people at Microsoft have been watching with eagle eyed curiosity.

Next year they will be launching Project X Cloud in its entirety, and they will be watching Stadia and probably have more of an eye on how the technology is working than the services. They have a huge advantage in the fact they have libraries of 1000s of games ready for people to play, they just have to get the technology right. Their service is already made, the Xbox store, game pass, gold, it’s already ingrained in their ecosystem and Xcloud just opens their platform to more people. Quite how their platform will perform, or how the pricing will work, I am not sure, but I am certain they will be taking notes and making sure they get this right.

The Xbox camp has been steadily making all the right choices to position themselves as the front runner of the next generation, while stadia is an unknown and Nintendo won’t launch a streaming service until 2037. Their main competition will of course be the PS5, a console we know almost nothing about. There are rumours everywhere but what’s true and what’s industry speculation is hard to pick apart, the only guarantee is that games streaming will be a part of it.

Years ago, they launched a game streaming service to little fanfare. PSNow is a service that’s been improving for years and I think will be a big part of their next generation, even if they revamp its brand to make it feel like a new product. Playing anywhere isn’t a sure thing, but they’ve also been dabbling in that for several years as well with Remote play.

Stadia’s stumbling out the block shouldn’t scare people off streaming games platforms but should serve as proof of concept. It works, it just needs to be correctly implemented with the right services. Perhaps Google will get it there sooner rather than later, but if they don’t, I am confident Microsoft and Sony will.

ChAzJS

 

 

The Next Console War

It’s Oscar season which means a load of fantastic movies are out in cinemas…In the US. Even something like The Irishman is so being shown in very few cinemas so I will be waiting for it to hit Netflix. The UK’s lack of film’s I care about, Disney Plus being unavailable, and Death Stranding being boring have all lead to me having very little new in the way of new content to dive into. 

I am into the third season of Chuck, a show I know extremely well and the emotional rollercoaster it puts you on is in full swing. I am also jumping between Modern Warfare and FIFA 20 when I have time for games, as The Outer Worlds just didn’t connect with me. I think I will give it another try when I am in more of an RPG playing mood. My news feed is dominated by football, so much so that I had a dream last night that Brendan Rodgers was the new arsenal manager and was in his first press conference saying Aubameyang was a liability. To be honest I would take that at Arsenal at this point.

There was some news doing the rounds last week about PlayStation executive Shuhei Yoshida being shuffled into a new position, meaning that almost all of the people at Sony that are publicly known as being responsible for the wild success that is the PS4 are now in different roles or different companies all together. Shawn Layden is the biggest name on that list, as he left earlier this year and it all seemed a little odd. There was no big thank you from Sony, despite Layden being there for 30 years and overseeing their biggest successes.

Now, the PS5 is a little bit of an unknown quantity, but when discussing it with friends I get a very PS3-ish feeling. After the dominance of the PS2 back in the early 2000s, Sony was completely overconfident and surrendered a huge advantage to Xbox 360 by launching an expensive PS3, without the online features Xbox was boasting. Their overconfidence at that time led to them having to spend the entire generation clawing back the Xbox 360 in sales numbers, and whilst it did eventually outsell its rival, Xbox won that battle.

This generation, Xbox One suffered a terrible launch, going with a message that gamers simply didn’t care for. It’s still a reasonably successful console, selling millions of units, the estimates would but it between 40 and 50 million units sold. That’s impressive, until you compare it to PlayStation over 100 million units. Such dominance in this generation should be a platform for PlayStation to really blow everyone out of the water next gen, but right now I am a lot more interested in the next Xbox than I am the PS5.

I have never actually been much of a fanboy for either console, well that’s a lie, I am a fanboy for them both. Xbox’s multiplayer is great and revolutionised the industry, but PlayStation Exclusive games are some of the best games in history. I am fortunate enough to own both consoles but next gen I will not be indulging in both again. I will be committing to one because I just don’t have the time for them both, and right now I am not sure if I want to back the more intriguing Xbox or the enticing Sony first party games that I will need a PS5 for.

If I can play my Xbox games on any device like it seems they are going for, I will be very intrigued by it, but I can’t sit here and say I won’t be easily swayed by a God of War 2, or a Horizon Zero Dawn 2, or The Last of Us Part 3, or Uncharted 5, Or Spiderman 2, or Death Stran…. never mind. Xbox’s challenge is to develop titles that can compete with those names I just listed, and that is where the next generation will be decided I feel.

The two consoles will be similar in power and graphical ability, and they will both probably offer streaming anywhere ability. They will both be crossplay I imagine, as that is just the direction things seem to be going. The X factor for both consoles will be the games you can only get in one place. It’s the biggest problem for Google Stadia, who are launching first, with a cool service, but they don’t have anything that I can only play on Stadia.

In the next 9-12 months we will hear a lot of news about the next generation, and I am going to predict now that I will end up buying a PS5. When push comes to shove, I can’t risk missing out on those exclusives, and even if Xbox unveils some new games, I like the look of, I am already invested in the stories of all the games I mentioned above. Except Death Stranding. Because Walking isn’t an interesting gameplay mechanic. Seriously I have watched a few videos and that is all you seem to be doing when you’re playing that game.

I am not sure how I managed to blurt out enough to fill a blog post today, but I will do it all again tomorrow. Until then, Happy Monday.

ChAzJS

 

The Last of Us: Part II now has a release date

Who would have thought it? The Last of Us Part 2 looks better than any game I have ever seen graphically, and in a trailer just shy of 3 minutes I have all the information and motivation I need to be completely in for this game. And most importantly, it comes out on the 21st February 2020. 

I have to be honest; I was not particularly excited for it before yesterday. I was intrigued but I needed something to give me a reason to think this game was going to live up to the brilliant first game. The Last of Us is such a great story that another trip in that world is borderline risky. We haven’t seen a sequel to Citizen Kane, and that is what the first game was for video games.

If you’re avoiding spoilers, then obviously steer clear of the trailer, as it sets up the story of the game and I know some people will want to avoid any information at all. For me it delivered the perfect amount of intrigue and motivation. The trailer sets up several questions, give you some unexpected answers, and reminds you of how dire the world of TLOU is.

It’s one of the better trailers any video game has ever produced, and it featured very little gameplay if any. That being said I am not sure, as I think this game will look like a movie in and out of cutscenes and being able to tell when you’re in control won’t be easy for people watching.

Naughty Dog have my complete trust when it comes to games, but I was unsure I needed another Last of Us story. Now I am 100% in and any doubts I had are gone. I went from meh to give me it now in the space of 3 minutes and I genuinely cannot wait to experience this piece of art.

There were other games shown during the State of Play event, but I haven’t caught up yet due to being worse for wear the last few days. It feels like I haven’t written for ages, but it’s only been since Monday. I will make up for it tomorrow by going through all the State of Play and Inside Xbox information as well as all the rumours about a new Batman game from WB Montreal. If those rumours are true, I wonder what game Rocksteady have been working on for the years since Arkham Knight.

More on that tomorrow, until then thanks for reading.

ChAzJS

 

PES v FIFA: The Great Debate

There are some debates that have been going on since pop culture began. Pineapple on pizza McDonalds V BK V KFC. Xbox V PlayStation. Star Wars v Star Trek. Is it Gif or Jif? These debates are rarely settled (Except the pineapple one, get that off my pizza) but there is one that I feel has been settled for a while now. That is the yearly battle between PES and FIFA.

In my formative years, PES what where it was at. Presentation wasn’t as big of an issue when nobody looked right anyway, so in the days of PES5 and PES6 it was the only football game I played. FIFA struggled in the 2000s to get back on top after the heights of FIFA football 2003, and it waned and lost its way. Enter the PS3 generation, and FIFA picked itself up off the mat to fight back and beat down PES, almost to the point of it no longer being a debate.

In recent years, FIFA’s dominance has led to them perhaps focusing on the wrong things. Ultimate Team has been the main mode that development time has gone to, and aside from the story based “Journey” the rest of the game has remained similar for a long time. My personal favourite game mode, Pro Clubs, has been largely unchanged for years. There has been tweaks here and there but nothing to blow anyone’s mind.

I tried PES again in 2018, it was available for free on Xbox or PS4, and I downloaded to give it a try. It was a strange experience. I had pretty much ignored all the innovations over the years and just stuck to FIFA because that’s where my team was. Playing a football game that approached things from a different point of view was a refreshing break, but it did have its problems.

I don’t know lots about game development or programming, but I know enough to kind of understand how things can go wrong and the problems different obstacles can provide. Refereeing in football games is one problem I cannot even begin to understand how it is done. Unfortunately, the people at Konami who are responsible for the referee’s also seem to have very little idea either. 2018 and 2019 both had problems with the ref’s which at times break the games immersive and realistic simulation style. FIFA’S referees are by no means perfect, but they are consistent, and that makes it much less of an issue.

In recent years FIFA has completely redone its defending, and I think it’s the best innovation in football games since they introduced 360 dribbling. Gone are the days of sending your defenders after the ball like target seeking missiles by holding down one button. Defending on FIFA is an art now, and it’s made the game a much more rounded experience. PES feels a few years behind FIFA in this sense. The players still can be launched after the ball, but now they rarely win it. The idea is that you defend more with positioning than by charging at the ball and that is realistic, but only if your entire defence is paying attention.

PES 2019 lost me at around the 100th time my AI centre back just ignored a run and lost his man in the box, making my attempts to keep in shape and press at the right times irrelevant because the oppositions striker has the space to make a cup of tea before he dispatches the ball into the goal beyond my hapless keeper. PES 2019’s keepers are mostly there for show.

I do not have FIFA 20 yet, but I do have PES 2020, or eFootball PES 2020 to give the game its full title. I paid the money downloaded all the option files and updated all the kits, waited 2 days after release for the live update to refresh the players to their correct teams and then I dived in. It is weird. the previous year’s crisp passing feels a bit floaty; the natural movement of the players feels more robotic than I expected. The dribbling feels unnatural and it’s hard to predict what your player is going to do when a player is on their back.

Sometimes your player will shift his body weight to shield the ball, fighting off the player behind whilst maintaining possession and allowing you to control the ball until a pass is available. Other times, the AI player will just strut past you and take the ball with your player bumping off them and then having to go through the animation of him wobbling a couple of steps before you can control him again to win the ball back, by which point they’ve left you for dead.

Then you try to switch players to defend with you next in line, and instead of the defender you expect, you get given the right winger. This means more frustrating half seconds of them bearing down on your hopeless AI defence as you switch frantically between players. When you do get a hold of the right player, you then have to jockey and time the tackle perfectly, taking the ball and leaving the man stumbling over it as you emerge with the ball from what feels like a perfectly executed tackle. Then the ref blows his whistle and awards the opposition a free kick for your perfect, satisfying feeling tackle. There is a great feel to it when you master a tackle, but the fact that several of my best tackles end up in free kicks is so frustrating I nearly launched my controller into space.

What the game does well, is the finishing and the possession play. Passing around the defence and midfield in FIFA feels pointless. The opposition don’t hurry across from side to side to allow you to pull them out of position, and FIFA doesn’t appear to be heading that way. PES rewards you for patient, possession football, knocking it about and moving across the pitch leads to their defence starting to bend and flex until an opening appears and you can attempt the final pass to get a player into a goal scoring opportunity. It’s very satisfying and the best part of PES by far.

In terms of attacking game play, I would give the edge to PES between the two games. The new dribbling mechanic is difficult to use, but when you pull it off its immensely rewarding, as you send a defender for an ice cream and break into the space beyond him. The issue it has is that its main rival doesn’t have the same issues. FIFA is a remarkably consistent game. Each year it makes some tweaks, some gameplay changes, and it takes a period of adjustment. The basics of the game are very solid though, and for me I think PES has some brilliant ideas that feel like they’re standing on flimsy foundations. The defending needs a huge overhaul, while the refereeing will hopefully be fixed by a patch in the coming days or weeks. For now, though, PES is still climbing up the mountain that FIFA is sitting on top of.

ChAzJS

 

 

This Week In Gaming – 01.06.19

Finally This Week in Gaming is back and its new day (Saturday rather than Friday) means I can get ALL of the week’s news to you without missing Friday’s stories. This week was a packed one for three huge games, Activision shooter Call of Duty, Crystal Dynamic’s Avengers game and Metal Gear creator Hideo Kojima’s Death Stranding in more detail than ever before. All the information on those three and the usual waffle below.

What I’ve been playing

I spent most of the past month not really playing any games. The lack of new releases that interest around this time of year left me with nothing driving me to any game, and I ended up playing a bit of Football Manager and the odd game of Apex. That was until me and a few friends decided to dive back into Ghost Recon Wildlands.

Ghost Recon was in the news a few weeks back for the next instalment that was announced for later this year, and that sparked me back into thinking about the countless hours I have spent in the Wildlands world, systematically clearing bases, or at least attempting to before someone drops the ball and we have to fight through it the hard way.

It’s far from a perfect game, but the gameplay is fun with friends, its challenging, and it’s filled a hole in the calendar. With nothing major on the horizon for me I am growing increasingly tempted to dive into the Witcher or God Of War again, with the former never really grabbing me and the latter an absolute masterpiece. Either that or I will just be on football manager screaming at my laptop as my youth team striker misses a chance to put Arsenal top of the league.

Call of Duty comes back to today

Rumours started early in the week that the next instalment in the massively popular Call of Duty franchise was going to be titled “Call of Duty: Modern Warfare”. Not to be confused with “Call of Duty 4: Modern Warfare” which is the game we got way back in November 2007. That right, 2007. It has really been that long since that game. To be honest, the name of the game doesn’t really matter, its Call of Duty. It will sell well, but this year the developers have decided to react to the slowly declining sales figures by rebooting the most popular sub-franchise in the CoD stable.

The trailer is intriguing, and seems to show series favourite Captain Price being all Captain Pricey, which I am very happy to see. The trailer did get me interested, and then on Thursday the embargo lifted for E3’s Judges Week, and Kinda Funny’s Greg Miller went through what was shown to the press at the pre-E3 Showcase event. Go and watch the video on YouTube for the full details, but he does go into some spoilers for what was shown that I will leave out here. Greg talked about a change of approach when it comes to the campaign, that right we are getting a full campaign, and he spoke about scenes that sounds like they will be up there with the “No Russian” level from back in the day.

In fact, this new direction is incredibly exciting and it sounds like the touch of some of the Ex-Naughty Dog developers that are working on the game is bearing some tasty looking fruit. The old Call of Duty campaigns were excellent, but over time became a mess and the consistent story told over the first few games eventually meandered into a bland mess.

All of this single player goodness is wonderful, but perhaps the most shocking news is that the game will have no season pass. The developers will be dropping updates for the game for free, with new maps and other gameplay items being added throughout the games life cycle. In an industry that has historically ignored its fans; the recent trend of listening to what people want is really refreshing, led by Epic games and Fortnite. The game releases October 25th, and for the first time in a long time, I am really excited for the next Call of Duty.

Death Stranding: Kojima Unleashed

Hideo Kojima created my favourite gaming franchise. Metal Gear Solid is an unbelievable, crazy, frankly ridiculous world and the stories are almost impossible to comprehend without hours of googling and reading Wikipedia stories. But I have done the hard time, and to me it was an incredible journey that got cut frustratingly short. The Konami/Kojima split was nasty, but Konami’s loss has been Sony’s gain.

They took the madman and let him out of his straight jacket. Death Stranding looks, from the nearly 9 minute long release date trailer, like something only Hideo Kojima could possibly come up with. There are babies in Jars, ghostly apparitions, walking, Ladders that can extend themselves in seconds, more walking, a cool looking bike, and a cast of famous faces that could combine to make one incredible Hollywood blockbuster film. Mads Mikkelsen Norman Reedus and Guillermo Del Toro are the most recognisable faces, and those of you who are big industry fans will know Troy Baker, the man behind a thousand of your favourite video game characters.

I couldn’t begin to tell you what the game is about, or what the gameplay is going to feel like, but I know for sure I am 100% sold on this. I will buy it day one, and let the insane journey commence. It’s with a heavy heart that I say goodbye to Metal Gear Solid, but this new, intriguing world that Kojima has shown us looks like it could be something really incredible. Or it could be a jumbled mess, who knows! It releases on November 8th a lot sooner than I expected.

The Avengers 

There have been rumours about the mysterious “Avengers project” that Square Enix have been working away on for a while now. Well developer Crystal Dynamics (who made the recent Tomb Raider games) have unveiled the official title and a few details about the gameplay have been leaked. The title, rather predictably, is Marvel’s Avengers.

There is no confirmation on gameplay yet, but the leaks suggest a game that is an action adventure game where you can choose an avenger and use them throughout the game and possibly improve their skills. I have seen it described as “Tomb Raider meets Destiny” and that is a really intriguing thought.

I have no idea what to expect really, but a Destiny style live service game where you play as your favourite Avengers is an incredible idea. If they package that in with a kick ass story we could be onto something special. My worry is that due to the wide range of abilities between the Avengers characters, none of them will feel quite as good as they should. Spiderman felt perfect in Marvels Spiderman last year because they spent so much time getting him right, has that same attention to detail and feel gone into every one of the Avengers characters? Will Thor’s hammer feel as good as Kratos’ Axe? Will Iron Man’s suit feel as mobile as Anthem’s Javelins? Will Hawkeye’s Bow be as fun as Aloy’s from Horizon? The truth is nobody will be playing as Hawkeye so that last one doesn’t matter. But the rest does, and if they don’t get it all right it will struggle to maintain a player base for very long at all.

More will be revealed about all 3 of these games at the upcoming E3 show starting 10th June, all the news and my reaction to it will be posted on here over that week, so keep your eyes peeled!

Until next time, thanks for reading.

Chaz

 

This Week In Gaming – 05.04.2019

This week Jason Schreier, the best journalist in the gaming industry drops a huge story about Anthem, Borderlands 3 gets a release date and the next Assassins Creed may have been leaked in The Division 2. All that plus the usual waffle this week in gaming. 

What I’ve been playing

I’ve had a busy week, so I have only really played more of the same. Apex and The Division 2 continue to dominate my gaming time, although I am getting the hankering for a single player experience. With Days Gone just weeks away I am trying to hold out for that, but some of my old favourites are calling me.

All the Borderlands news has made me tempted to jump into Borderlands 2, but on top of that my all time no.1 favourite game of all time Skyrim is sitting there on my Xbox and PS4 dashboards, tempting me to dive back in and replay through all of the stories I know back to front. I think I can hold out for another few weeks, with the satisfaction of those sweet sweet Apex Legends Wins and the satisfying grind of The Division sustaining me.

I look forward to updating you on my 500th Skyrim play through next week.

Kotaku Anthem Article

If you are reading this you probably have somewhat of an interest in the Gaming industry. If you do, I suggest you follow Jason Schreier on Twitter. He is the top journalist in the gaming industry in my opinion. His latest excellent story comes from Anthem developer BioWare, and 19(!) anonymous sources who detailed the troubled development of EA’s much maligned game.

I encourage you all to go over to Kotaku.com and read the article, but the general story is that the game suffered a very confusing production process, with several decisions not being made until as late as 12 months before the games release. These important creative decisions combined with the problem that EA’s game engine Frostbite brought with it made the game a development nightmare. The issues are plentiful, but not particularly new to the triple A game development world. The story sheds light on the conditions that people are working in within the games industry and that sometimes the heads of these companies need to take a step back and look at the bigger picture.

BioWare is a studio that has the potential to produce the very best games we see. They created the excellent Mass Effect series as well as the Star Wars epic Knights of the Old Republic. They then saw more success with Dragon Age Inquisition, which insiders cite as the worst thing that could have happened due to the incredible crunch the studio went through to produce the Dragon Age game.

Crunch, if you don’t know, is the name for the big push developers make to finish a game by a deadline. It’s been a part of the games development cycle for years, but over the last few years we have been seeing a swell of discontent towards this process, as it really does have an effect on the mental health and happiness of the people who make the games we love so much. It’s a huge issue, and I personally think games should be given as much time as they need to be complete. If stories like this lead to better decisions from the people in positions of power at the big companies than I am all for it!

Borderlands 3 Release Date & incredible box art unveiled

With last weeks PAX event confirming the existence of Borderlands 3, 4 days later Gearbox have revealed that the game will be in people’s hands on 13th September 2019. Just 5 months away. This is excellent news to me, and I am glad they are going with the unveil and quick release approach being my preferred method, against the “Tease a game for years” method adopted by games like Last of Us 2 and Death Stranding.

They dropped a new trailer online, which showed off the characters and the villains, along with more shots of the environments we will be seeing in the game. Borderlands 3 looks like it’s going  to be by far the biggest one yet, and Guns with Legs certainly does seem cool, but I am not sure we are getting anything really new aside from the planets and the characters. My only question is; Is that Enough?

I love the borderlands games, they’re great fun and at the time were groundbreaking for the Co-op RPG genre. However so far Borderlands 3 seems like they are just giving us another Borderlands 2, but with more guns and more locations. To me, that kind of update is DLC level content not enough for an entire game.

I am assuming there are going to be a lot of small touches that will make the game smoother and more diverse in terms of class choices and gameplay styles, but so far we haven’t seen anything that’s made me really think this is a PS4/Xbox One game rather than a PS3 or 360 one. There is a gameplay demo coming in a few weeks so lets hope we see something then that wows me a little.

Assassins Creed Ragnarok

What a name that would be. One of my personal favourite games of 2018 was Assassins Creed Odyssey, and I have been toying with going back to the game regularly to see whats ben updated. Ubisoft confirmed there wouldn’t be an immediate follow-up, as they were focused on supporting the world they’d built with that excellent game.

Eagle eyed gamers have spotted posters in The Division 2 picturing a Viking holding a globe like ornament. Nothing in that right? except when you zoom in you can see the ornament is the infamous Apple of Eden from the Assassins Creed franchise. This poster along with concept art leaks with the title “Assassins Creed Ragnarok” attached to them have led to the assumption that the next game in the time hopping series will be set in the norse world of the Vikings.

On paper, it all makes sense. They are some of the most famous sailors in history, so the boat mechanics perfected in the last few AC titles are easily implemented, and the norse mythology is some of the most epic and ripe for storytelling we have available to us. On top of that, they were famously savage fighters, meaning the hack and slash gameplay perfectly suits the style of that time period. Comparisons may be made to the masterpiece that was God of War, but I think they are to wildly different games. AC has evolved into a sprawling, multi layered, branching story role-playing game set in a huge world with a hundred of hours of gameplay there for the audience’s enjoyment. God Of War is a much smaller story and I expect the follow-up to be a similarly intimate in nature.

I really hope this turns out to be true, but time will tell. Ubisoft have a history of hinting at future games in their current releases, so I think this has a pretty good chance of coming true.

Until next week!