What is Death Stranding?

Hideo Kojima is mad. It’s not an insult, in fact it’s one of the things I admire about him. His mind can come up with some of the most complicated and unusual worlds ever seen. He created the Metal Gear franchise and somehow made it make sense when everything in it suggests its rubbish. His new studio is about to release Death Stranding, and I have been looking forward to the game since the very first strange trailer a couple of years ago. 

Last Friday, the review embargo passed, and people started to talk about it. I was intrigued and I wanted to know exactly what I would be getting myself into this coming weekend when it hits the shelves. In Death Stranding, you are essentially a delivery man walking around a desolate world, and the world is populated by various obstacles, be that a valley, a river or a base of people who want to hurt you. Oh, and by weird ink monsters that you need to use your connection to your BB to fight somehow. BB stands for Bridge Baby, and that’s why you have a new-born floating in orange jelly strapped to your characters chest the entire time. Because Kojima.

That is essentially the core game play. Walking around, admiring scenery and then figuring out how to get across it to your destination. You’re supposed to be trying to reconnect one side of America to the other, because somethings happened (the death stranding) that has caused it to be disconnected and just generally not a great place. The graphics look great, and the character models look stunning with performances that are reported as being excellent by all reviews I have seen.

The cast is incredible, and if they are all as committed to this and deliver, it will be a great story to see unfold. However, I have a huge issue with my potential play through of this game, it sounds so incredibly boring. The main mechanics of the game revolve around you walking and balancing the cargo you are couriering along to someone else. It sounds like you’re literally walking between cut scenes, to then be given something to take to someone else. It’s an odd game play cycle, but perhaps the multiplayer elements make it more interesting?

Well that’s another worry for me. If the idea is for me to build structures and find ways around to get me from point A to point B and so on, then the multiplayer seems like it might end up eliminating much of the interesting parts of that. The MP in Death Stranding is odd in that you don’t see other players, but you can find the structures they have placed. People can leave signs for other players with instructions, and even leave useful structures to get around issues.

Initially that sounds good, and I understand what the developers are aiming for, creating a game that encourages you to help others is a noble idea. My concern is that due to the success of the game, it will become a game that is full of other people’s structures, making the game a cakewalk and therefore your path will just be strolling between cut scenes as I mentioned, with no player agency or anything pushing your plot forward.

The game pushes you to have to return to a base and have a shower every few hours, or days in game, because you are a messy boy. You also need to sleep and recover and be ready for the next day when you will select what equipment you need and go out again for another walk to another destination. This level of detail is dangerously close to a game I really appreciated but was bored to sleep of after a few hours, Red Dead Redemption 2.

RDR2 was stunning, a technical marvel and a great story in an incredibly well realised world. The problem I had with it, was the gameplay was slow, unsatisfying and at times boring. It took forever to get anywhere in RDR2, and Death Stranding is a game entirely based on it taking a while to get places. This is a game about the journey, which I normally enjoy, see Borderlands 3, a game where the story is meh, but the journey is fantastic, because the game play is exciting and engaging.

What all this has pushed me towards is that right now, having not played myself, I am really wondering whether Death Stranding is going to be a game I can bring myself to play through. It takes between 35 and 45 hours to complete the story if you mainline the game, and that’s a big commitment to a game when I am yet to be intrigued by any game play I have seen. Right now, Death Stranding is close to becoming a game I watch a super edit of the acted scenes and enjoy the story that way, because I don’t really want to spend my weekend walking around with a screaming baby.

Yep the baby screams if its unhappy. You must cradle your controller and rock it to calm the fucker down. I really hope this game shocks me and I love it. Kojima is a genius, anyone who can create Metal Gear has to be, but I am not sure I can stick with him for this one.

‘Til Tomorrow.

ChAzJS

 

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